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Software engineer in New York City — full-stack product work in React, TypeScript, and Go, with a background in developer platforms and real-time graphics.

General Information

Full Name Shiyun Liu
Location New York City
Email shiyunliu.vanilla@gmail.com
Elsewhere LinkedIn, GitHub

Experience

  • Jul 2025 - Present

    New York, NY

    Software Engineer
    Tidalwave
    • Full-stack product engineering in React, TypeScript, and Go on SOLO, an agentic AI mortgage point-of-sale (POS) platform automating the loan lifecycle.
    • Build borrower-facing application workflows spanning the borrower, loan officer, and closing experience.
    • Work on loan-origination-system integration against ICE Encompass, translating mortgage domain and compliance rules into data models and synchronization workflows.
  • Jan 2019 - Jun 2025

    Brooklyn, NY

    Software Engineer
    Looking Glass Factory
    • Led the zero-to-one productization of Liteforms as main engineer, turning an experimental conversational hologram into a shipped product using Unity/C#, OpenAI APIs, and Azure Speech.
    • Owned the developer-experience layer of the Looking Glass Unity/iOS plugin — sample scenes, setup wizard, pairing and calibration workflows, and the developer documentation.
    • Engineered the rendering layer for the ArcGIS 3D visualization integration, bringing enterprise geospatial data onto holographic displays.
    • Partnered with the CTO and founding hardware engineer on real-time Python/OpenCV display calibration R&D adopted across new and legacy display lines; co-inventor on U.S. Patent 11,754,975.
    • Contributed Unity, rendering, and interaction engineering to enterprise customer projects, including work with Schrödinger on molecular visualization.

Education

  • Sep 2016 - Jun 2018
    MFA in Game Design
    New York University
  • Sep 2012 - Jun 2016
    Bachelor of Engineering in Game Programming
    Communication University of China

Technical Skills

  • Languages
    • TypeScript / JavaScript, Go, Python, C#, C++, Bash
  • Frontend & Product
    • React, React Native, TypeScript
    • Complex forms, workflow orchestration, data validation
  • Backend & Integrations
    • Go, REST APIs, domain modeling
    • Asynchronous workflows and external-system integration
  • AI & Reliability
    • OpenAI APIs, Azure Speech
    • Human-in-the-loop systems, observability, end-to-end testing, feature flags
  • Real-Time & Graphics
    • Unity / C#, iOS, rendering pipelines
    • Python / OpenCV, FFmpeg

Patents

  • 2023
    System and Method for Holographic Image Display
    U.S. Patent 11,754,975 — Looking Glass Factory Inc.
    • Co-inventor. Covers a holographic display system that tracks viewer position and renders customized views for multiple simultaneous viewers without headsets.

Other Interests

  • Game design: casual, simulation, RPG, and strategy games — a decade of shipped personal and student work, built in Unity and more recently Godot.
  • Art: quick sketching, figure drawing, and traditional Chinese painting.