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Software engineer in New York City — full-stack product work in React, TypeScript, and Go, with a background in developer platforms and real-time graphics.
General Information
| Full Name | Shiyun Liu |
| Location | New York City |
| shiyunliu.vanilla@gmail.com | |
| Elsewhere | LinkedIn, GitHub |
Experience
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Jul 2025 - Present New York, NY
Software Engineer
Tidalwave - Full-stack product engineering in React, TypeScript, and Go on SOLO, an agentic AI mortgage point-of-sale (POS) platform automating the loan lifecycle.
- Build borrower-facing application workflows spanning the borrower, loan officer, and closing experience.
- Work on loan-origination-system integration against ICE Encompass, translating mortgage domain and compliance rules into data models and synchronization workflows.
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Jan 2019 - Jun 2025 Brooklyn, NY
Software Engineer
Looking Glass Factory - Led the zero-to-one productization of Liteforms as main engineer, turning an experimental conversational hologram into a shipped product using Unity/C#, OpenAI APIs, and Azure Speech.
- Owned the developer-experience layer of the Looking Glass Unity/iOS plugin — sample scenes, setup wizard, pairing and calibration workflows, and the developer documentation.
- Engineered the rendering layer for the ArcGIS 3D visualization integration, bringing enterprise geospatial data onto holographic displays.
- Partnered with the CTO and founding hardware engineer on real-time Python/OpenCV display calibration R&D adopted across new and legacy display lines; co-inventor on U.S. Patent 11,754,975.
- Contributed Unity, rendering, and interaction engineering to enterprise customer projects, including work with Schrödinger on molecular visualization.
Education
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Sep 2016 - Jun 2018 MFA in Game Design
New York University -
Sep 2012 - Jun 2016 Bachelor of Engineering in Game Programming
Communication University of China
Technical Skills
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Languages
- TypeScript / JavaScript, Go, Python, C#, C++, Bash
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Frontend & Product
- React, React Native, TypeScript
- Complex forms, workflow orchestration, data validation
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Backend & Integrations
- Go, REST APIs, domain modeling
- Asynchronous workflows and external-system integration
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AI & Reliability
- OpenAI APIs, Azure Speech
- Human-in-the-loop systems, observability, end-to-end testing, feature flags
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Real-Time & Graphics
- Unity / C#, iOS, rendering pipelines
- Python / OpenCV, FFmpeg
Patents
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2023 System and Method for Holographic Image Display
U.S. Patent 11,754,975 — Looking Glass Factory Inc. - Co-inventor. Covers a holographic display system that tracks viewer position and renders customized views for multiple simultaneous viewers without headsets.
Other Interests
- Game design: casual, simulation, RPG, and strategy games — a decade of shipped personal and student work, built in Unity and more recently Godot.
- Art: quick sketching, figure drawing, and traditional Chinese painting.